
But after that I change the use as : as tangent space normal (bump2d). And for the normal maps, I open the geometry tab, and assign it in the bump mapping, then make the colour space as raw and then turn off the alpha is luminance. For the roughness, I assign to rougness in the specular, then make the colour space as raw then turn on the alpha is luminance. For the metalness, I assign to metalness, then make the colour space as raw, and turn on the alpha is luminance. So, i start with assigning the texture, i create a AiStandard surface shader, then i assign the colour, I assign it to base colour, then make the colour space as sRGB and turn off the alpha is luminance. Before i assign the texture, first, i delete the xGen base mesh, so i can put my main mesh inside the xGen fur. So, after i finish the xGen, i continue to assign the texture to SUGGU.
